fraglimit g_respawnitem

g_buildablebulletdamagescale

g_respawnhealth

g_buildabledamagecontrol

g_respawnweapon

g_buildabledamageflags

g_partbatteryvaluescale

g_buildableexplosivedamagescale

g_partfusevaluescale

g_buildablerepairscale

g_partgearvaluescale

g_dmweaponslowscale

g_movablemg42

g_dointermission

g_timelimitscenerio

g_dowarmup

g_warmup

g_dropboxcontrol

g_weaponslowscale

g_dropboxitem1

g_wolfkick

g_dropboxitem2

match_readypercent

g_dropboxitem3

match_warmupfire

g_dropboxitem1count

server_allowcenterview

g_dropboxitem2count

team_maxfg42s

g_dropboxitem3count

team_maxpanzers

g_gametype

team_maxsnoopers

g_goomba

team_maxteslas

g_hitsounds

team_nocontrols

g_respawnammo

team_weaponswap

g_respawnarmor vote_percent

 

fraglimit
Description: This command is used in Deathmatch and Team Deathmatch modes. It sets the number of kills that a player must get to end/win the map.

Example: seta fraglimit "10"

Notes: 0 (default)

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g_buildablebulletdamagescale
Description: This command allows you to set the damage done to a buildable, for instance the generator, by bullets. It works as a multiplier so when set to 1, bullets do 10% of their damage to the buildable.

Example: seta g_buildablebulletdamagescale "1"

Notes: 1  (default)

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g_buildabledamagecontrol
Description:
This command sets whether the server controls how buildables are damaged. This setting is used in conjunction with g_buildableDamageFlags.

Example: seta g_buildabledamagecontrol "1"

Notes: 0 - disable server control (default), 1 - enable server control through g_buildabledamageflags. This setting will not work on buildables that have the "NOSERVERCONTROL" spawnflag set in the map.

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g_buildabledamageflags
Description: This command allows server admins to control how buildables are damaged. This setting is used in conjunction with g_buildabledamagecontrol.

Example: seta g_buildabledamageflags "21"

Notes: 21 (default). This setting will not work on buildables that have the "NOSERVERCONTROL" spawnflag set in the map.

1 = * Explosive
2 = Airstrike
4 = * Dynamite
8 = Flamethrower
16 = * Bullets
32 = Friendly fire

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g_buildableexplosivedamagescale
Description: This command allows you to set the damage done to a buildable, for instance the generator, by explosive materials such as grenades, panzerfaust and dynamite. It works as a multiplier so when set to 1, explosives do 10% of their damage to the buildable.

Example: seta g_buildableexplosivedamagescale "3.45"

Notes: 1  (default)

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g_buildablerepairscale
Description: This command allows you to set the speed in which repairs are done to buildables, for instance the generator. It works as a multiplier.

Example: seta g_buildablerepairscale "3.75"

Notes: 1  (default)

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g_dmweaponslowscale
Description: This command scales the slowdown incurred by carrying large weapons. (v1.1)

Example: seta g_dmweaponslowscale "0.5"

Notes: Valid settings can be 0.0 (default) through 1.0

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g_dointermission
Description: This command turns on/off having players readyup at the scoreboard

Example: seta g_dointermission "1"

Notes: "0" = intermission off, "1" = intermission on (default)

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g_dowarmup
Description: This command turns on/off having players readyup during warmup

Example: seta g_dowarmup "1"

Notes: "0" = warmup off (default), "1" = warmup on.

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g_dropboxcontrol
Description: This command enables server control of dropboxes. This will allow for setting items and item counts for the dropboxes. Note that if the mapper set the "NOSERVERCONTROL" spawnflag in the map then it will not be controllable.

Example: seta g_dropboxcontrol "1"

Notes: "0" = dropboxcontrol off (default), "1" = dropboxcontrol on.

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g_dropboxitem1
Description: This command allows you to set the first item dropped by a dropbox. Note that if the mapper set the "NOSERVERCONTROL" spawnflag in the map or if g_dropboxcontrol is set to 0 then it will not be controllable.

Example: seta g_dropboxitem1 "Gear"

Notes: Possible choices include gear (default), battery, fuse, ammo and health.

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g_dropboxitem2
Description: This command allows you to set the second item dropped by a dropbox. Note that if the mapper set the "NOSERVERCONTROL" spawnflag in the map or if g_dropboxcontrol is set to 0 then it will not be controllable.

Example: seta g_dropboxitem2 "Battery"

Notes: Possible choices include gear, battery (default), fuse, ammo and health.

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g_dropboxitem3
Description: This command allows you to set the third item dropped by a dropbox. Note that if the mapper set the "NOSERVERCONTROL" spawnflag in the map or if g_dropboxcontrol is set to 0 then it will not be controllable.

Example: seta g_dropboxitem3 "Fuse"

Notes: Possible choices include gear, battery, fuse (default), ammo and health.

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g_dropboxitem1count
Description: This command allows you to set the amount of g_dropboxItem1 dropped by the dropbox. Note that if the mapper set the "NOSERVERCONTROL" spawnflag in the map or if g_dropboxcontrol is set to 0 then it will not be controllable.

Example: seta g_dropboxitem1count "3"

Notes: 3 (default)

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g_dropboxitem2count
Description: This command allows you to set the amount of g_dropboxItem2 dropped by the dropbox. Note that if the mapper set the "NOSERVERCONTROL" spawnflag in the map or if g_dropboxcontrol is set to 0 then it will not be controllable.

Example: seta g_dropboxitem2count "5"

Notes: 5 (default)

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g_dropboxitem3count
Description:
This command allows you to set the amount of g_dropboxItem3 dropped by the dropbox. Note that if the mapper set the "NOSERVERCONTROL" spawnflag in the map or if g_dropboxcontrol is set to 0 then it will not be controllable.

Example: seta g_dropboxitem3count "7"

Notes: 7 (default)

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g_gametype
Description: This command is used to set the game mode. You can set Deathmatch, Team Deathmatch, Objective and Stopwatch.

Example: seta g_gametype "0"

Notes: 0 = Deathmatch, 3 = Team Deathmatch, 5 = Objective, 6 = Stopwatch & 7 = Checkpoint.

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g_goomba
Description: When enabled, players falling on top of other players inflict damage. The higher the fall the more damage is given.Increasing g_goomba scales the damage done by that amount (decimals work). Damage is subject to normal damage rules such as friendly fire.

Example: seta g_goomba "4"

Notes: 1 default

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g_hitsounds
Description:  Controls whether players are able to use cg_hitSounds and cg_dmHitSounds cvars. (v1.1)

Example: seta g_hitsounds "1"

Notes: 1 default

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g_respawnammo
Description: This command is used in Deathmatch and Team Deathmatch modes. It allows you to set the amount of time it takes ammo to respawn. If entities in a map have a "wait" key set it will override this setting.

Example: seta g_respawnammo "15"

Notes: 30 (default)

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g_respawnarmor
Description: This command is used in Deathmatch and Team Deathmatch modes. It allows you to set the amount of time it takes armor to respawn. If entities in a map have a "wait" key set it will override this setting.

Example: seta g_respawnarmor "15"

Notes: 30 (default)

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g_respawnitem
Description: This command is used in Deathmatch and Team Deathmatch modes. It allows you to set the amount of time it takes items to respawn. If entities in a map have a "wait" key set it will override this setting.

Example: seta g_respawnitem "15"

Notes: 30 (default)

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g_respawnhealth
Description: This command is used in Deathmatch and Team Deathmatch modes. It allows you to set the amount of time it takes health to respawn. If entities in a map have a "wait" key set it will override this setting.

Example: seta g_respawnhealth "15"

Notes: 30 (default)

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g_respawnweapon
Description: This command is used in Deathmatch and Team Deathmatch modes. It allows you to set the amount of time it takes weapons to respawn. If entities in a map have a "wait" key set it will override this setting.

Example: seta g_respawnweapon"15"

Notes: 30 (default)

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g_partbatteryvaluescale
Description:
This command is used in to adjust the value of the battery so that it's worth more when building buildables such as the generator.

Example: seta g_partbatteryvaluescale "4.5"

Notes: Setting this value to 1 = 200 health and the generator = 10,000 health. 1 (default)

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g_partfusevaluescale
Description: This command is used in to adjust the value of the fuse so that it's worth more when building buildables such as the generator.

Example: seta g_partfusevaluescale "4.5"

Notes: Setting this value to 1 = 200 health and the generator = 10,000 health.1 (default)

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g_partgearvaluescale
Description: This command is used in to adjust the value of the gear so that it's worth more when building buildables such as the generator.

Example: seta g_partgearvaluescale "4.5"

Notes: Setting this value to 1 = 200 health and the generator = 10,000 health. 1 (default)

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g_movablemg42
Description: This command is used turn on/off the ability for engineers to disassemble/reassemble MG42s.

Example: seta g_movablemg42 "1"

Notes: "0" = moveablemg42 off, "1" = moveablemg42 on (default)

There are some unresolved issues with the movable MG42 feature that can allow players to do some "not so great" things.

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g_timelimitscenerio
Description: This command is used to set what will happen when the match's timelimit runs out. This is mostly used in DeGeneration's default design where there are dual objectives and a dropbox. This allows for a much more dynamic gameplay because if the match is not won within the match's timelimit the gameplay chances drastically because of new objectives. The timelimitscenarios are SetWinner, SuddenDeath, StopBox and AutoBuild.

Example: seta g_timelimitscenerio "0"

Notes: "0" = setwinner (default) - check generator levels, setwinner and endgame when timelimit hit, "1" = suddendeath - game continues until a generator is built or destroyed, "2" = stopbox - dropbox(s) falling when timelimit hit and "3" = autobuild - generators slowly build on their own when timelimit hit.

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g_warmup
Description: This command is used to set the amount of time warmup will run for.

Example: seta g_warmup "20"

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g_weaponslowscale
Description: This command scales the slowdown incurred by carrying large weapons. (v1.1)

Example: seta g_weaponslowscale "0.5"

Notes: Valid settings can be 0.0 through 1.0 (default)

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g_wolfkick
Description: This command allows or disallows clients to use +wolfkick. (v1.1)

Example: seta g_wolfkick "1"

Notes: "0" = +wolfkick unavailable, "1" = +wolfkick available (default)

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match_readypercent
Description: This command is used to set the percentage needed for everyone to be considered ready. This setting controls the voting for both warmup and intermission periods.

Example: seta match_readypercent 50

Notes: 50 (default)

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match_warmupfire
Description: This command is used to turn on/off the ability for players to take damage from other players during the warmup period.

Example: seta match_warmupfire "1"

Notes: "0" = match_warmupfire off (default), "1" = match_warmupfire on.

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server_allowcenterview
Description:
This command is used to turn on/off the ability for players to use centerview.

Example: seta server_allowcenterview "0"

Notes: "0" = allowcenterview off (default), "1" = allowcenterview on.

Keep in mind that centerview can be used as a cheat. You'll want to keep this off.

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team_maxfg42s
Description: This command is used to limit the amount of FG42s are used in the game. You can specify a certain amount, disallow them or not specify a limit at all.

Example: seta team_maxfg42s "-1"

Notes: "-1" = no limit (default), "0" - none allowed and "#" - specify number allowed

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team_maxpanzers
Description: This command is used to limit the amount of Panzerfausts are used in the game. You can specify a certain amount, disallow them or not specify a limit at all.

Example: seta team_maxpanzers "-1"

Notes: "-1" = no limit (default), "0" - none allowed and "#" - specify number allowed

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team_maxsnoopers
Description: This command is used to limit the amount of Snooper Rifles are used in the game. You can specify a certain amount, disallow them or not specify a limit at all.

Example: seta team_maxsnoopers "-1"

Notes: "-1" = no limit (default), "0" - none allowed and "#" - specify number allowed

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team_maxteslas
Description: This command is used to limit the amount of Tesla guns are used in the game. You can specify a certain amount, disallow them or not specify a limit at all.

Example: seta team_maxteslas "-1"

Notes: "-1" = no limit (default), "0" - none allowed and "#" - specify number allowed

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team_nocontrols
Description:
This command is used to turn on/off the ability for players to use team controls such as lock, notready, ready, readyteam, speclock, specunlock, and unlock.

Example: seta team_nocontrols "1"

Notes: "0" = team_nocontrols on, "1" = team_nocontrols off (default)

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team_weaponswap
Description: This command is used to allow different classes to drop and pickup weapons within their class regardless of their team.

Example: seta team_weaponswap "15"

Notes: "0" = none, "9" (default), "15" = all classes. Add up the numbers for the classes to enable weapon swapping,

1 = Soldier
2 = Medic
4 = Engineer
8 = Luitenant

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vote_percent
Description: This command is used to set the percentage that needs to be reached for a vote to pass.

Example: seta vote_percent "50"

Notes: 50 (default)

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