| fraglimit | g_respawnitem |
| g_dmweaponslowscale | |
| g_weaponslowscale | |
| g_wolfkick | |
| g_hitsounds | |
| g_respawnarmor | vote_percent |
fraglimit
Description: This command is used in Deathmatch and Team Deathmatch
modes. It sets the number of kills that a player must get to end/win the map.
Example: seta fraglimit "10"
Notes: 0 (default)
g_buildablebulletdamagescale
Description: This command allows you to set the damage done to a buildable,
for instance the generator, by bullets. It works as a multiplier so when set to
1, bullets do 10% of their damage to the buildable.
Example: seta g_buildablebulletdamagescale "1"
Notes: 1 (default)
g_buildabledamagecontrol
Description: This command sets whether the server controls how buildables
are damaged. This setting is used in conjunction with
g_buildableDamageFlags.
Example: seta g_buildabledamagecontrol "1"
Notes: 0 - disable server control (default), 1 - enable server control through g_buildabledamageflags. This setting will not work on buildables that have the "NOSERVERCONTROL" spawnflag set in the map.
g_buildabledamageflags
Description: This command allows server admins to control how buildables
are damaged. This setting is used in conjunction with
g_buildabledamagecontrol.
Example: seta g_buildabledamageflags "21"
Notes: 21 (default). This setting will not work on buildables that have the "NOSERVERCONTROL" spawnflag set in the map.
1 = * Explosive
2 = Airstrike
4 = * Dynamite
8 = Flamethrower
16 = * Bullets
32 = Friendly fire
g_buildableexplosivedamagescale
Description: This command allows you to set the damage done to a
buildable, for instance the generator, by explosive materials such as grenades,
panzerfaust and dynamite. It works as a multiplier so when set to 1, explosives
do 10% of their damage to the buildable.
Example: seta g_buildableexplosivedamagescale "3.45"
Notes: 1 (default)
g_buildablerepairscale
Description: This command allows you to set the speed in which repairs
are done to buildables, for instance the generator. It works as a multiplier.
Example: seta g_buildablerepairscale "3.75"
Notes: 1 (default)
g_dmweaponslowscale
Description: This command scales the slowdown incurred by carrying large
weapons. (v1.1)
Example: seta g_dmweaponslowscale "0.5"
Notes: Valid settings can be 0.0 (default) through 1.0
g_dointermission
Description: This command turns on/off having players readyup at the
scoreboard
Example: seta g_dointermission "1"
Notes: "0" = intermission off, "1" = intermission on (default)
g_dowarmup
Description: This command turns on/off having players readyup during
warmup
Example: seta g_dowarmup "1"
Notes: "0" = warmup off (default), "1" = warmup on.
g_dropboxcontrol
Description: This command enables server control of dropboxes. This will
allow for setting items and item counts for the dropboxes. Note that if the
mapper set the
"NOSERVERCONTROL" spawnflag in the map then it will not be
controllable.
Example: seta g_dropboxcontrol "1"
Notes: "0" = dropboxcontrol off (default), "1" = dropboxcontrol on.
g_dropboxitem1
Description: This command allows you to set the first item dropped by a
dropbox. Note that if the mapper set the
"NOSERVERCONTROL" spawnflag in the map or
if g_dropboxcontrol is set to 0 then it will not be controllable.
Example: seta g_dropboxitem1 "Gear"
Notes: Possible choices include gear (default), battery, fuse, ammo and health.
g_dropboxitem2
Description: This command allows you to set the second item dropped by a
dropbox. Note that if the mapper set the
"NOSERVERCONTROL" spawnflag in the map or
if g_dropboxcontrol is set to 0 then it will not be controllable.
Example: seta g_dropboxitem2 "Battery"
Notes: Possible choices include gear, battery (default), fuse, ammo and health.
g_dropboxitem3
Description: This command allows you to set the third item dropped by a
dropbox. Note that if the mapper set the
"NOSERVERCONTROL" spawnflag in the map or
if g_dropboxcontrol is set to 0 then it will not be controllable.
Example: seta g_dropboxitem3 "Fuse"
Notes: Possible choices include gear, battery, fuse (default), ammo and health.
g_dropboxitem1count
Description: This command allows you to set the amount of g_dropboxItem1
dropped by the dropbox. Note that if the mapper set the
"NOSERVERCONTROL"
spawnflag in the map or if g_dropboxcontrol is set to 0 then it will not be
controllable.
Example: seta g_dropboxitem1count "3"
Notes: 3 (default)
g_dropboxitem2count
Description: This command allows you to set the amount of g_dropboxItem2
dropped by the dropbox. Note that if the mapper set the
"NOSERVERCONTROL"
spawnflag in the map or if g_dropboxcontrol is set to 0 then it will not be
controllable.
Example: seta g_dropboxitem2count "5"
Notes: 5 (default)
g_dropboxitem3count
Description: This command allows you to set the amount of g_dropboxItem3
dropped by the dropbox. Note that if the mapper set the
"NOSERVERCONTROL"
spawnflag in the map or if g_dropboxcontrol is set to 0 then it will not be
controllable.
Example: seta g_dropboxitem3count "7"
Notes: 7 (default)
g_gametype
Description: This command is used to set the game mode. You can set
Deathmatch, Team Deathmatch, Objective and Stopwatch.
Example: seta g_gametype "0"
Notes: 0 = Deathmatch, 3 = Team Deathmatch, 5 = Objective, 6 = Stopwatch & 7 = Checkpoint.
g_goomba
Description: When enabled, players falling on top of other players
inflict damage. The higher the fall the more damage is given.Increasing g_goomba
scales the damage done by that amount (decimals work). Damage is subject to
normal damage rules such as friendly fire.
Example: seta g_goomba "4"
Notes: 1 default
g_hitsounds
Description: Controls whether players are able to use
cg_hitSounds and
cg_dmHitSounds cvars.
(v1.1)
Example: seta g_hitsounds "1"
Notes: 1 default
g_respawnammo
Description: This command is used in Deathmatch and Team Deathmatch
modes. It allows you to set the amount of time it takes ammo to respawn. If
entities in a map have a "wait" key set it will override this setting.
Example: seta g_respawnammo "15"
Notes: 30 (default)
g_respawnarmor
Description: This command is used in Deathmatch and Team Deathmatch
modes. It allows you to set the amount of time it takes armor to respawn. If
entities in a map have a "wait" key set it will override this setting.
Example: seta g_respawnarmor "15"
Notes: 30 (default)
g_respawnitem
Description: This command is used in Deathmatch and Team Deathmatch
modes. It allows you to set the amount of time it takes items to respawn. If
entities in a map have a "wait" key set it will override this setting.
Example: seta g_respawnitem "15"
Notes: 30 (default)
g_respawnhealth
Description: This command is used in Deathmatch and Team Deathmatch
modes. It allows you to set the amount of time it takes health to respawn. If
entities in a map have a "wait" key set it will override this setting.
Example: seta g_respawnhealth "15"
Notes: 30 (default)
g_respawnweapon
Description: This command is used in Deathmatch and Team Deathmatch
modes. It allows you to set the amount of time it takes weapons to respawn. If
entities in a map have a "wait" key set it will override this setting.
Example: seta g_respawnweapon"15"
Notes: 30 (default)
g_partbatteryvaluescale
Description: This command is used in to adjust the value of the battery so
that it's worth more when building buildables such as the generator.
Example: seta g_partbatteryvaluescale "4.5"
Notes: Setting this value to 1 = 200 health and the generator = 10,000 health. 1 (default)
g_partfusevaluescale
Description: This command is used in to adjust the value of the fuse so
that it's worth more when building buildables such as the generator.
Example: seta g_partfusevaluescale "4.5"
Notes: Setting this value to 1 = 200 health and the generator = 10,000 health.1 (default)
g_partgearvaluescale
Description: This command is used in to adjust the value of the gear so
that it's worth more when building buildables such as the generator.
Example: seta g_partgearvaluescale "4.5"
Notes: Setting this value to 1 = 200 health and the generator = 10,000 health. 1 (default)
g_movablemg42
Description: This command is used turn on/off the ability for engineers
to disassemble/reassemble MG42s.
Example: seta g_movablemg42 "1"
Notes: "0" = moveablemg42 off, "1" = moveablemg42 on (default)
There are some unresolved issues with the movable MG42 feature that can allow players to do some "not so great" things.
g_timelimitscenerio
Description: This command is used to set what will happen when the
match's timelimit runs out. This is mostly used in DeGeneration's default design
where there are dual objectives and a dropbox. This allows for a much more
dynamic gameplay because if the match is not won within the match's timelimit
the gameplay chances drastically because of new objectives. The
timelimitscenarios are SetWinner, SuddenDeath, StopBox and AutoBuild.
Example: seta g_timelimitscenerio "0"
Notes: "0" = setwinner (default) - check generator levels, setwinner and endgame when timelimit hit, "1" = suddendeath - game continues until a generator is built or destroyed, "2" = stopbox - dropbox(s) falling when timelimit hit and "3" = autobuild - generators slowly build on their own when timelimit hit.
g_warmup
Description: This command is used to set the amount of time warmup will
run for.
Example: seta g_warmup "20"
g_weaponslowscale
Description: This command scales the slowdown incurred by carrying large
weapons. (v1.1)
Example: seta g_weaponslowscale "0.5"
Notes: Valid settings can be 0.0 through 1.0 (default)
g_wolfkick
Description: This command allows or disallows clients to use +wolfkick.
(v1.1)
Example: seta g_wolfkick "1"
Notes: "0" = +wolfkick unavailable, "1" = +wolfkick available (default)
match_readypercent
Description: This command is used to set the percentage needed for
everyone to be considered ready. This setting controls the voting for both
warmup and intermission periods.
Example: seta match_readypercent 50
Notes: 50 (default)
match_warmupfire
Description: This command is used to turn on/off the ability for players
to take damage from other players during the warmup period.
Example: seta match_warmupfire "1"
Notes: "0" = match_warmupfire off (default), "1" = match_warmupfire on.
server_allowcenterview
Description: This command is used to turn on/off the ability for players to
use centerview.
Example: seta server_allowcenterview "0"
Notes: "0" = allowcenterview off (default), "1" = allowcenterview on.
Keep in mind that centerview can be used as a cheat. You'll want to keep this off.
team_maxfg42s
Description: This command is used to limit the amount of FG42s are
used in the game. You can specify a certain amount, disallow them or not specify
a limit at all.
Example: seta team_maxfg42s "-1"
Notes: "-1" = no limit (default), "0" - none allowed and "#" - specify number allowed
team_maxpanzers
Description: This command is used to limit the amount of Panzerfausts are
used in the game. You can specify a certain amount, disallow them or not specify
a limit at all.
Example: seta team_maxpanzers "-1"
Notes: "-1" = no limit (default), "0" - none allowed and "#" - specify number allowed
team_maxsnoopers
Description: This command is used to limit the amount of Snooper Rifles are
used in the game. You can specify a certain amount, disallow them or not specify
a limit at all.
Example: seta team_maxsnoopers "-1"
Notes: "-1" = no limit (default), "0" - none allowed and "#" - specify number allowed
team_maxteslas
Description: This command is used to limit the amount of Tesla guns are
used in the game. You can specify a certain amount, disallow them or not specify
a limit at all.
Example: seta team_maxteslas "-1"
Notes: "-1" = no limit (default), "0" - none allowed and "#" - specify number allowed
team_nocontrols
Description: This command is used to turn on/off the ability for players to
use team controls such as
lock,
notready,
ready,
readyteam, speclock,
specunlock,
and
unlock.
Example: seta team_nocontrols "1"
Notes: "0" = team_nocontrols on, "1" = team_nocontrols off (default)
team_weaponswap
Description: This command is used to allow different classes to drop and
pickup weapons within their class regardless of their team.
Example: seta team_weaponswap "15"
Notes: "0" = none, "9" (default), "15" = all classes. Add up the numbers for the classes to enable weapon swapping,
1 = Soldier
2 = Medic
4 = Engineer
8 = Luitenant
vote_percent
Description: This command is used to set the percentage that needs to
be reached for a vote to pass.
Example: seta vote_percent "50"
Notes: 50 (default)
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