cg_announcer

cg_dmhitsounds

cg_atmosphericeffects

cg_drawcrosshairnames

cg_bloodDamageBlend

cg_drawenemycrosshairnames

cg_bloodflash

cg_drawfps

cg_complaintpopup

cg_drawnotifytext

cg_crosshairalpha

cg_drawreinforcements

cg_crosshairalphaalt

cg_drawstatus

cg_crosshaircolor

cg_hitsounds

cg_crosshaircoloralt

cg_lagometer

cg_crosshairenemynamescolor

cg_noammoautoswitch

cg_crosshairhealth

cg_popuplifestats

cg_crosshairnamescolor

cg_popuplimbomenu

cg_crosshairpulse

cg_popupscore

cg_dmautoswitch

cl_noprint

cg_dmdrawcrosshairrnemynames

setspawnpt

 

cg_announcer
Description: This command allows players to toggle on/off the peptalk/countdown voice during warmup.

Example: seta cg_announcer "1"

Notes: 0 - Disables, 1 - Enables (default)

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cg_atmosphericeffects
Description: This command allows players to toggle on/off the atmospheric effects such as rain and snow.

Example: seta cg_atmosphericeffects "1"

Notes: 0 - Disables, 1 - Enables (default)

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cg_blooddamageblend
Description: This command allows players to specify the opacity of blood splatters.

Example: seta cg_bloodDamageBlend "0.5"

Notes: Valid settings can be 0.0 through 1.0 (default)

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cg_bloodflash
Description: This command allows players to specify opacity of the red blood "flash" when taking damage.

Example: seta cg_bloodFlash "0.5"

Notes: Valid settings can be 0.0 through 1.0 (default)

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cg_complaintpopup
Description: This command allows players to disable the auto-popup of the teammate complaint request for being killed by a teammate.

Example: seta cg_complaintPopup "1"

Notes: 0 - Disables, 1 Enables (default)

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cg_crosshairalpha
Description: This command allows players to change the transparency of the primary part of the crosshair. You must have cg_crosshairhealth set to off in order for this setting to work.

Example: seta cg_crosshairalpha "0.5"

Notes: Valid settings can be 0.0 through 1.0 (default)

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cg_crosshairalphaalt
Description: This command allows players to change the transparency of the secondary part of the crosshair. You must have cg_crosshairhealth set to off in order for this setting to work.

Example: seta cg_crosshairalphaalt "0.5"

Notes: Valid settings can be 0.0 through 1.0 (default)

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cg_crosshaircolor
Description: This command allows players to change the color of the primary part of their crosshair. You must have cg_crosshairhealth set to off in order for this setting to work.

Example: seta cg_crosshaircolor "green"

Notes: Valid values:

"White" (default), "Yellow", "Red", "Green", "Blue", "Magenta", "Cyan", "Orange", "Light, Blue", "Medium Blue", "Light Red", "Medium Red", "Light Green", "Medium, Green", "Dark Green", "Medium Cyan", "Medium Yellow", "Medium Orange", "Light Grey", "Medium Grey", "Dark Grey" & "Black"

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cg_crosshaircoloralt
Description: This command allows players to change the color of the secondary part of their crosshair. You must have cg_crosshairhealth set to off in order for this setting to work.

Example: seta cg_crosshaircoloralt "green"

Notes: Valid values:

"White" (default), "Yellow", "Red", "Green", "Blue", "Magenta", "Cyan", "Orange", "Light, Blue", "Medium Blue", "Light Red", "Medium Red", "Light Green", "Medium, Green", "Dark Green", "Medium Cyan", "Medium Yellow", "Medium Orange", "Light Grey", "Medium Grey", "Dark Grey" & "Black"

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cg_crosshairenemynamescolor
Description: This command allows players to change the color of enemy player names you see when the crosshair is hovering over them.  (v1.1)

Example: seta cg_crosshairenemynamescolor "orange"

Notes: Valid values:

"White", "Yellow", "Red" (default), "Green", "Blue", "Magenta", "Cyan", "Orange", "Light, Blue", "Medium Blue", "Light Red", "Medium Red", "Light Green", "Medium, Green", "Dark Green", "Medium Cyan", "Medium Yellow", "Medium Orange", "Light Grey", "Medium Grey", "Dark Grey" & "Black"

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cg_crosshairhealth
Description: This command allows players to toggle on/off whether highlighting a teammate will show their health. This setting must be set to "0" in order for cg_crosshairalpha, cg_crosshairalphaalt, cg_crosshaircolor and cg_crosshaircoloralt to work properly.

Example: seta cg_crosshairhealth "1"

Notes: 0 - Disables, 1 - Enables (default)\

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cg_crosshairnamescolor
Description: This command allows players to change the color of friendly player names you see when the crosshair is hovering over them. (v1.1)

Example: seta cg_crosshairnamescolor "Light Grey"

Notes: Valid values:

"White" (default), "Yellow", "Red", "Green", "Blue", "Magenta", "Cyan", "Orange", "Light, Blue", "Medium Blue", "Light Red", "Medium Red", "Light Green", "Medium, Green", "Dark Green", "Medium Cyan", "Medium Yellow", "Medium Orange", "Light Grey", "Medium Grey", "Dark Grey" & "Black"

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cg_crosshairpulse
Description: This command allows players to toggle on/off whether the crosshair expands when movement/firing occurs.

Example: seta cg_crosshairpulse "1"

Notes: 0 - Disables, 1 - Enables (default)

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cg_dmautoswitch
Description: This command allows players to automatically switch weapons in dm modes when a weapon is picked up based on certain conditions.  (v1.1)

Example: seta cg_dmautoswitch "3"

Notes: 0 - Off, 1 - Always Switch, 2 - If New (default), 3 - If Better, 4 - New or Better

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cg_dmdrawcrosshairrnemynames
Description: This command allows players to toggle on/off the names of enemy players when the crosshair is over them while in dm modes. (v1.1)

Example: seta cg_dmdrawcrosshairrnemynames "0"

Notes: 0 - Disables, 1 - Enables (default)

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cg_dmhitsounds
Description: This command allows players to toggle on/off hit sounds for when you damage other players in dm modes. Only available if server has enabled g_hitsounds enabled. (v1.1)

Example: seta cg_dmhitsounds "1"

Notes: 0 - Disables (default), 1 - Enables

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cg_drawcrosshairnames
Description: This command allows players to toggle on/off the names of friendly players when the crosshair is over them. (v1.1)

Example: seta cg_drawcrosshairnames "1"

Notes: 0 - Disables, 1 - Enables (default)

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cg_drawenemycrosshairnames
Description: This command allows players to toggle on/off the names of enemy players when the crosshair is over them while in mp modes. (v1.1)

Example: seta cg_drawenemycrosshairnames "0"

Notes: 0 - Disables, 1 - Enables (default)

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cg_drawfps
Description: This command allows players to toggle on/off frames per second display in their HUD.

Example: seta cg_drawfps "1"

Notes: 0 - Disables (default), 1 - Enables

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cg_drawnotifytext
Description: This command allows players to toggle on/off the notifications displayed in the center of the screen when an event happens.

Example: seta cg_drawnotifytext "1"

Notes: 0 - Disables, 1 - Enables (default)

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cg_drawreinforcementtime
Description: This command allows players to toggle on/off the reinforcement time showing in the HUD.

Example: seta cg_drawreinforcementtime "1"

Notes: 0 - Disables (default), 1 - Enables

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cg_drawstatus
Description: This command allows players to toggle on/off the health, armor, ammo, stamina readouts on HUD.

Example: seta cg_drawstatus "1"

Notes: 0 - Disables, 1 - Enables (default)

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cg_hitsounds
Description: This command allows players to toggle on/off hit sounds for when you damage other players in mp modes. Only available if server has enabled g_hitsounds enabled. (v1.1)

Example: seta cg_hitsounds "1"

Notes: 0 - Disables (default), 1 - Enables

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cg_lagometer
Description: This command allows players to toggle on/off the meter displaying connectivity information.

Example: seta cg_lagometer "0"

Notes: 0 - Disables (default), 1 - Enables

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cg_noammoautoswitch
Description: This command allows players to toggle on/off whether the weapon will automatically switch when ammo runs out.

Example: seta cg_noammoautoswitch "1"

Notes: 0 - Disables, 1 - Enables (default)

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cg_popuplifestats
Description: This command allows players to toggle on/off the life stats panel being displayed on death.

Example: seta cg_popuplifestats "1"

Notes: 0 - Disables, 1 - Enables (default)

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cg_popuplimbomenu
Description: This command allows players to toggle on/off the limbo menu being displayed on death.

Example: seta cg_popuplimbomenu "1"

Notes: 0 - Disables, 1 - Enables (default)

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cg_popupscore
Description: This command allows players to toggle on/off the whether their score displays in the HUD as it changes.

Example: seta cg_popupscore "1"

Notes: 0 - Disables, 1 - Enables (default)

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cl_noprint
Description: This command allows players to toggle on/off information in upper left corner of the HUD that states who killed who and how.

Example: seta cl_noprint "0"

Notes: 0 - Disables (default), 1 - Enables

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setspawnpt [targetname]
Description: This command allows players to set their active spawn area. This command has been altered to work with team_wolf_objective targetnames.

Example: /setspawnpt [targetname]

Notes: Valid existing targetnames:

spawn_allies_checkpoint
spawn_drop_zone
spawn_axis_checkpoint
spawn_axis_generator
spawn_allies_generator

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